Ekasto creates polished editor tools for the Unity Asset Store and original games for PC, with a focus on clean workflows, solid engineering, and things that just work.
Crack Painter 2D breaks a 2D sprite into physics chunks along cracks you paint yourself, so a wooden crate breaks along its planks instead of into a boring grid. Paint the crack lines directly inside Unity, bake a ready-to-use shatter prefab with one click, and trigger the break at runtime with full control over the force.

Silbo is my released game, built entirely in Unity and available now on itch.io. It shows the same care and engineering that goes into every Ekasto project, from gameplay feel to polish.



I'm an independent game developer working with Unity. I build editor tools that solve real workflow problems, the kind of problems I ran into while making my own games, and I ship games of my own on PC.
Everything I release is built to a standard I'd want as a user: clean code, clear documentation, and responsive support. If you use one of my tools and something isn't right, I want to hear about it.
Whether you need help with one of my tools, found a bug, or just want to say hi, send me an email and I'll get back to you as soon as I can, usually within a few business days.
Or write directly to ekastostudio@gmail.com